Xcom 2 war of the chosen file size1/4/2024 (The third in my case was an officer - who didn't last long enough for the explosion to kill him.) I know it can happen, because I've had one drop for me. Lots and lots of Officers/Elite Officers + Stun Lancers + Troopers, or sometimes Shieldbearers or a MEC instead. That's a fair point, but I don't seem to be getting Purifiers landing in drop pods. Just watch them drop in two Purifiers, and have them explode in fireballs when they die. That's actually a dangerous strategy under WoTC. You can eliminate an entire dropped pod in many cases, without needing to use up overwatch reaction fire shots. Whenever you see a red flare of incoming reinforcements, park your Ranger right on that square and let your human Ginzsu take care of them. Maybe XCom 3 will have AI tech so they can progress.īTW, while the Reaper's shadow-mode stealth and the Claymore combines the Sharpshooter and Grenadier abilities into an awesome mix, and the Templar's Rend+Momentum+Parry combo is also tasty, I still think a Ranger with Blademaster and Bladestorm remains the most effective single unit type. Not a problem for the mop-up phase where you have the entire world supplying you while you finish some shadow chamber research but makes them really hard to like during the period when supplies are actually constrained.)įor me the nail in the coffin is you cannot recruit a batch of them, test for psi, then go to town. (This leads to a further problem: without armor and weapon upgrades a SPARK's only redeeming feature is that one point of shred compared to even rookies with tier 2 or tier 3 weapons and armor but if you don't field them often their upgrades are on the bottom of the priority list because every other upgrade available will benefit more of your troops, more often. I take the one I got from the Towers mission out now and again, because it's a memento from my invasion-era engineering team but build more? Sacrifice or Nova are crazy powerful in the right place but so are all Colonel-level skills and most of the high end class skills don't involve substantially increasing your risk of damage in order to dish out the hurt.Ĭombine that with the fairly high cost of 'recruitment'(what 2 elerium cores, 100 supplies, plus some proving ground time?) they are just hard to warm up to. Repair is adequate enough at what it does though only worth it because you can't use your real medics. Overdriving allows you to Strike from fairly absurd distances but the SPARK can't really play Ranger because those are on 3 and 5 turn cooldowns and it lacks implacable, untouchable, bladestorm, or any analogous "survive the turn after charging into the thick of the enemy" skills. suit does plus doing so continuously and probably being available earlier in the game than it is but high cover is also applied to adjacent enemies and clumping your squad to take advantage of the mobile cover tends to be asking for an AoE to the face. Gets a heavy-tier weapon but so does the heavy(and the SPARK can't use specialty ammo, misses out on grenades and can't have its weapon upgraded to compensate for its lousy base accuracy or a PCS applied).Īdaptive armor provides the same squad cover bonues that the W.A.R. More durable than a human but can't use cover can't be healed by medics and are repaired one at a time if you have more than one damaged. I fully admit the possibility that I just suck at using them but the SPARK seemed pretty tepid even in the original DLC, so it is really hard to get excited about them if they have been even further neglected. You can enable them manually when you start a new campaign. In a Reddit AMA the devs stated that the DLC story missions are disabled by default in new play throughs, lest new players get frustrated with all of the up front story content before they even know how to play the game. Where the three new hero units have exciting skill trees and integrate seamlessly into the system, the robot just sits there sadly, hoping someone remembered to buy it a better rocket launcher. It can't form bonds, it can't go on black ops missions, it can't learn extra skills, and it can't benefit from the infirmary. Similarly, the SPARK unit doesn't interact with any of the new War of the Chosen features, making it worse than an experienced soldier. Vahlen, and why did she make a Viper King, and why did she make a pistol with a scope? Nobody knows! But all the incidental dialogue is still there, so the characters talk about the events in those missions as if they happened. The wacky, tough, memorable "Shen's Last Gift" and "Alien Hunters" story missions are gone entirely, and the rewards from those missions just mysteriously show up in your research lab and engineering bay. War of the Chosen gets a lot right, but it treats the game's previous DLCs very poorly.
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